RELINEL.DEV
ROBLOX SCRIPTER & SYSTEMS ARCHITECT

RELINEL

Crafting high-performance Roblox experiences with clean architecture, scalable systems, and zero-compromise code quality.

3+
YRS EXP
1.7K
PEAK CCU
24+
SYSTEMS
48+
SERVICES
SCROLL
//About Me

Building games
worth playing.

I'm a Roblox scripter obsessed with systems that scale cleanly and feel responsive to players. From combat engines to economy loops, I architect backend logic that holds up under real CCU โ€” peak 1.7K concurrent players.

My toolkit centers on Luau OOP, the Networker framework for service architecture, and Rojo-based version control workflows.

I care about clean code โ€” no comments needed when your functions explain themselves. Readable, maintainable, ready for the next developer.

relinel.luau
local Developer = {
  name = "Relinel",
  role = "Systems Architect",
  experience = 3,
  peakCCU = 1700,
  stack = {
    "Luau OOP",
    "Networker",
    "Rojo + Git",
    "ProfileStore",
  },
  available = true
}
//Projects

Shipped Games

Cyber Arena PVP
LIVE

Cyber Arena PVP

Play

Fast-paced PVP combat game. Built a custom hitbox system, server-authoritative ability framework, and round management using ProfileStore for persistent player data.

Shadow Syndicate RPG
LIVE

Shadow Syndicate RPG

Play

Open-world RPG with quest pipelines, NPC state machines, and procedural loot tables. All data persistence handled via ProfileStore with session locking.

Neon Drift Racing
ARCHIVED

Neon Drift Racing

Physics-based drift racing with real-time leaderboards and custom camera interpolation. Bootstrapped with Rojo and structured around a strict Luau OOP module pattern.

Void Protocol
IN DEV

Void Protocol

Horror survival experience with dynamic lighting, procedural map generation, and AI pathfinding overhaul. Currently in active development.

//Code

Clean Architecture

Zero-comment codebase. Every function self-documenting โ€” readable and modifiable by any developer on day one.

187 loc
src/server/Systems/DataManager
1function DataManager:AddValue(player: Player, key: string, value: any, ignoreMulti: boolean)
2 local session = self.Profiles[player]
3 if not session then return end
4 
5 local data = session.Profile.Data
6 local currentValue = data[key]
7 
8 if typeof(currentValue) == 0 then
9 if typeof(value) ~= 0 then return end
10 
11 local multiplier = 1
12 if value > 0 and not ignoreMulti then
13 local specificMulti = data.Multiplier and data.Multiplier[key] or 1
14 multiplier = specificMulti
15 end
16 
17 data[key] = currentValue + (value * multiplier)
18 updateLeaderstats(player, data)
19 fireChange(self, player, key, data[key])
20 return (value * multiplier)
21 end
22 
23 updateLeaderstats(player, data)
24end
Metrics
1.7K
Peak CCU
24+
Systems
48+
Services
0
Bugs shipped
๐Ÿ“Modules(14)
โ–พ๐Ÿ“‚Systems
โ”‚โ”œโ”€โฌกAdminPanelServiceServer
โ”‚โ”œโ”€โฌกBoostServiceServer
โ”‚โ”œโ”€โฌกDailyServiceServer
โ”‚โ”œโ”€โฌกFatServiceServer
โ”‚โ”œโ”€โฌกFoodServiceServer
โ”‚โ”œโ”€โฌกOfferServiceServer
โ”‚โ”œโ”€โฌกRebirthServiceServer
โ”‚โ”œโ”€โฌกSpinServiceServer
โ”‚โ”œโ”€โฌกTeleportServiceServer
โ”‚โ”œโ”€โฌกWinsServiceServer
โ”‚โ””โ”€โฌกZoneServiceServer
โ–พ๐Ÿ“‚Utils
โ”‚โ”œโ”€โฌกAutoMessageServer
โ”‚โ”œโ”€โฌกFunnelsServer
โ”‚โ””โ”€โฌกVisualEffectsServer
//Technical Skills

Core Stack

Luau / Lua
95%
OOP Architecture
90%
ProfileStore
93%
Roblox-TS
78%
Anti-Cheat Systems
85%
Rojo + Wally
88%
//Contact

Let's Build

Open for freelance contracts, collab projects, and studio positions. Hit me up on Discord.