RELINEL
Crafting high-performance Roblox experiences with clean architecture, scalable systems, and zero-compromise code quality.
Building games
worth playing.
I'm a Roblox scripter obsessed with systems that scale cleanly and feel responsive to players. From combat engines to economy loops, I architect backend logic that holds up under real CCU โ peak 1.7K concurrent players.
My toolkit centers on Luau OOP, the Networker framework for service architecture, and Rojo-based version control workflows.
I care about clean code โ no comments needed when your functions explain themselves. Readable, maintainable, ready for the next developer.
local Developer = {
name = "Relinel",
role = "Systems Architect",
experience = 3,
peakCCU = 1700,
stack = {
"Luau OOP",
"Networker",
"Rojo + Git",
"ProfileStore",
},
available = true
}Shipped Games

Cyber Arena PVP
PlayFast-paced PVP combat game. Built a custom hitbox system, server-authoritative ability framework, and round management using ProfileStore for persistent player data.

Shadow Syndicate RPG
PlayOpen-world RPG with quest pipelines, NPC state machines, and procedural loot tables. All data persistence handled via ProfileStore with session locking.

Neon Drift Racing
Physics-based drift racing with real-time leaderboards and custom camera interpolation. Bootstrapped with Rojo and structured around a strict Luau OOP module pattern.

Void Protocol
Horror survival experience with dynamic lighting, procedural map generation, and AI pathfinding overhaul. Currently in active development.
Clean Architecture
Zero-comment codebase. Every function self-documenting โ readable and modifiable by any developer on day one.
1function DataManager:AddValue(player: Player, key: string, value: any, ignoreMulti: boolean)2 local session = self.Profiles[player]3 if not session then return end45 local data = session.Profile.Data6 local currentValue = data[key]78 if typeof(currentValue) == 0